Build dossier
#acid drip Franken-Shroom
The theory
Made for the Acid Drip challenge and I wanted to see how well the other two perks interacted with each other for survivability.
Turns out Lumbering Vit + Armor makes you really tanky so I barely had a chance to use them synergizing with each other until the end.
Loosely inspired by Frankenstein's Monster hence why I opted out of any life-steal, unfortunately there are no skin patterns that add stitches so the head type which resembles common depictions of the monster is about as close as I could get along with a somewhat greenish color pallet.
P.S This build can probably go a lot deeper, but I got hungry and my PC sounded like it needed a licensed therapist. Might try to get deeper with this later though.
Modules
Abilities
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
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