The theory
Nimiod as his chain primary attack + lots of nodes can quickly deal with high level enemies, even if their damage reduction rounds your damage per hit down to only 1 damage, the huge amount of damage procs going off still quickly clears enemies and even bosses.
For damage:
Using neutral element for bleed proc, as fatal wound is too good to pass up on for a build that procs so many damage instances.
For tanking:
As nodes are counted as minions for together strong. And we can spam nimiod's tertiary (melee) ability for warm up strike to give you infinite free nodes. Node cluster also has a huge benefit here.
Upper limits?
In theory if player properly you can always have at least 4 or so armor stacks, and take this to any level.
Dangers:
Enemies with the poison aura will tick very frequently and still deal damage through armor, other than that just be careful to not move away from your nodes and take big damage, this build has no healing.
Modules
Abilities
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Deploy a node that splits into 3 smaller nodes.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
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