The theory
gave it frostbite and bleed based abilities and perks, and I chose the healing bleed perk for some healing but switching it to fatal execution doesn't seem bad.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
A swift melee attack that damages nearby enemies and finishes in a tail spin.
A quick hop that passes through enemies.
Summon 3 crystal spires that periodically shoot obliterating shards at enemies.
Shoot homing electric sparks that chain to up to 5 targets.
Status effects
Up to 5 stacks of Cryo damage over time; at 5 stacks they clear and stun the victim.
The stun from maxing Frostbite: the enemy briefly cannot move or attack.
A shard passes through enemies and returns, spawning secondary shards.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
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