The theory
pure neutral just stay airborne spam your secondary and don't let go of left click
Modules
Abilities
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Slam into the ground, damaging nearby enemies. The slam size and damage scales with the number of charges.
Blink a short distance, becoming Invulnerable and Invisible while teleporting.
Swiftly swarm the field with 6 network nodes.
Send a spark of electricity that chains towards the 3 closest enemies.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
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