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The theory
offspring of my previous Collector Kwipeck, works slightly better due to haveing a way to heal and haveing organic insted of plasma, you just gotta pick levels with factions weak to organic
Modules
Abilities
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Dash and slash, executing low-health enemies.
A quick dash for evading incoming attacks.
Unleash a downpour of projectiles from the sky exploding and damaging enemies on impact.
Shoot chaotic projectiles at a high fire rate and Elemental Status targets on hit.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Shoot 5 projectiles in a cone-shaped spread that explode and leave a damage-over-time puddle.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
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