More images
The theory
Meet The “Bog‑Brawler” Ur‑Sek, a monster armed to the teeth with poisonous weaponry and ready to kill anything foolish enough to step into its swamp. This build wants to exclusively use Ur for its innate sustain and blocking primary ability.
Our perks create a beautiful synergistic loop. Our primary ability generates block stacks that will more than likely be consumed by Decay, which will trigger an explosion of projectiles from Defensive Toxin that apply Poison stacks to nearby enemies that will in turn get expended by our next melee thanks to Blight Harvest.
Modules
Abilities
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.
Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.
Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.
Ur's bashes gain Block during anticipation.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Ur's puddles apply Elemental Status and damage over time.
Status effects
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
No comments yet. Be the first to weigh in.