Deadpull Molefang

Build dossier

Deadpull Molefang

Plasma·Morfang
Attack DMGTank
15 Abyss levelWrangler difficulty
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01

The theory

tractor beams deal huge amount of raw dmg due to other mutations dmg modifers, furthermore tractor beam range does seam to increase with voidlings size( this is why you should choose gigantic size while splicing) which we get even more thanks to Decaying matter.

As for our defense we constantly tunnel, we get stamina regen from tractor beams, so as long there is a single enemy present we can stay underground constantly regenerating HP and being immune to melle, projectiles, lasers.

Thinghs to avoid: explosions and radiation, or anythingh with AOE as burrow(tunneling) dosent protect us from those types of damage.

As we dont need to use any attacks this build might get boring fast but it allows you to min max catalysers as we dont rely on anythingh else than raw power and dmg, leaving some room for catalysers that increase HP, moving speed etc.

Also since we dont use any skills you can choose whatever you want. i chose feeding frenzy for that extra little heal if Abyss level Dots get too big to handle you can jump out of ground feeding frenzy dash trough some enemies and go back underground.

Drawbacks is our moving speed, as giant we move slow as molases but during tunneling our moving speed gets a tiny bit better. And AOE, were not compleetly immune to dmg while tunneling so avoid any aoe squares or radiation sphere enemies. Also our size means huge hitbox so we need to be carefull when not burrowing, like when we need to clear goop as tractor beam does not attack/clear those.

02

Modules

HE
Head
Shark Tooth
+1 Strength
FI
Fins
Dorsal Razor-Plates
+1 Strength
CL
Claws
Calcified Forearms
+1 Strength
MU
Mutated
Exoskeleton
+1 Vitality
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Whack-a-Mole

Uppercut and apply Float when the ability is empowered.

Defensive
Burrow

Burrow underground, evading enemy projectiles and melee attacks.

Ultimate
Trench Warfare

Burrow underground and place a trail of explosive mines, each detonating into a swarm of damage-dealing shrapnel.

Primary
Dripping Swirl

Spin and slash enemies, releasing elemental projectiles.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Feeding Frenzy

Lunge, life-drain, and apply Bleed on each target hit.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Cursed Pact
Morfang

Triple damage dealt to enemies but double your damage taken.

Decaying Matter
Gwigoon

Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.

Tractor Beams
Packuran

Link with up to 3 enemies in proximity to gain Stamina Regeneration. Linked enemies periodically receive Static, are pulled, and damaged.

05

Catalyzers · ordered

1 Corrupted Slow And Steady +100% Attack Power, -40% Fire Rate Multiplier
2 Strong Critical Eye +10% Critical Chance, +20% Critical Damage
3 Strong Attack Power +12 Attack Power
4 Strong Speed +6.00m/s Speed
5 Corrupted True Neutral +400% Attack Power, -100% Elemental Damage Bonus
06

Comments

1 comment
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@MenakaAdmin Wrangler #4 · 1 months ago
Thanks for sharing, I look forward to test this build and see where it can go!