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The theory
Built around Watch them Burn! and Hellfire (great combo for fire element). Added Rising heat to attempt to give my guy stacks of speed and damage while enemies are burnt, with Scorching Flight Secondary ability added for evasion and additional stacks of burn.
Modules
Abilities
Status effects
Up to 5 stacks of Pyro damage over time: high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot one large slow projectile with damage-over-time and elemental status.
Status effects
Up to 5 stacks of Pyro damage over time: high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
Leap a long distance, creating an elemental status trail.
Status effects
Up to 5 stacks of Pyro damage over time: high damage that expires quickly.
Feared enemies run away from your voidling for the duration.
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