Ur-Sek

Build dossier

Jekyll

Plasma·Ur-Sek
Elemental DMGTankCrowd Control
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01

The theory

Healing from poison is good and does work by itself

02

Modules

MA
Mandibles
Fused Mandibles
+1 Essence
BA
Back
Laying Tail
+1 Essence
AR
Arms
Vesicle Arms
+1 Essence
MI
Miscellaneous
Horned Vertex
+1 Essence
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Roar - Screech

Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.

Defensive
Blind Charge

Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.

Ultimate
Ur - Sek Swap

Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.

Primary
Bash - Splash Claw

Sek's slashes splash onto nearby enemies.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Bile Up - Poisonous Infestation

Sek unleashes 24 hivelings that apply Elemental Status.

Organic
Status effects
Poison

Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.

Slow

Slowed enemies move and attack slower, scaling with the number of stacks applied.

04

Perks

Decomposition
Nimiod

Add a Poison stack each time an enemy takes Poison damage.

Hemotoxin
Kerapin

Drop healing orbs when enemies take Poison damage.

Loose Electron
Kerapin

Poison a random nearby enemy periodically.

05

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