Modules
Abilities
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.
Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.
Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.
Chain electricity to nearby enemies and apply Elemental Status.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Sek unleashes 1 hiveling that creates an Elemental Status field.
Status effects
Up to 5 stacks of Cyber charge; at 5 stacks they clear in exchange for one burst of massive Cyber damage.
Enemies who are lured will walk towards your voidling for the duration.
Perks
On Hit Mark trigger, spread an airborne pathogen to a random enemy. The pathogen applies Hit Mark.
On Hit Mark trigger, summon a damage-over-time typhoon. Enemies within range periodically take Hit Mark.
25% chance to apply a Kill Mark on Static Discharge. On Kill Mark trigger, pull in enemies and unleash a swarm of arching projectiles that seek targets, apply Static, and damage enemies.
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