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"Midnight Motorist" | Swift Trail Gilick
The theory
I did not think this build was going to work so efficiently but here we are. Born as a joke referencing FNaF, since I wanted to make a super fast voidling, I gotta say it is something. Build obviously relies on defensive spam to work. As for abilities, Seekers Burst is perfect for spamming without thinking too much about aim which is optimal since you'll constantly be going 88 mph and aiming would be harder anyway; Scorching Flight is mainly used as a movement tool. What makes MM what it is is Fire Stride, a perk I've learned to love due to speedrunning for all stars. Windburn pairs extremely well with it, applying more elemental statuses at once for more damage. At first I wasn't sure about Vampiric for heals but turns out all armor stacks collected by simply spamming defensive are more than enough to protect it from major damage, even if you slip up. As long as you keep spamming, you're basically untouchable. Catalyzers focus on status damage, cooldown and, obviously, speed.
I'm aware I got the order of Catalyzers wrong and most things can probably be optimized but I reached level 499 on my very first run before my pinky gave out and I had to abandon on 500. It can absolutely go further, even without the needed adjustments, but I don't know if I can commit to another 3+ hours run.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot 3 homing projectiles with 50% elemental status chance.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Leap a long distance, creating an elemental status trail.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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