The theory
This is the highest form of damage me and a few others were able to figure out. By that we mean rail gun. We spent upwards of 4-6 days testing this build, making changes, doing runs, more changes, more runs, more theory crafitng you get the idea. BUT your here for the build. not the story.
First of all the point of damage is supposed to be Sniper shot. It combined with some of pakurans skill tree perks allows us to achive the highest single damage instance in the game to my knowledge. SO of course your going to be spamming the heck out of it.
While you spam sniper shot make sure your always casting your teritary skill. This ensures max armor stacks AND cooldown stacks(for your primary ability spam) making you one toguh cookie. We dont really need them because of Impending doom but if you dont have them your secondary cast often gets interrupted by bosses or stray elites. Also dying during a later floor boss fight is likley a loss unless their low.
As for your primary ability youll want to again spam your teritary WITH max cooldown stacks. This means youll very quickly reach the cap of 8 DMG stacks (a mix between decaying matter and the bas +5 dmg stack cap, no clue why this works tbh)
You dont really use your ult in this build but it is important to use your heals when you feel its a bad time to die, or you may not be able to revive off on an enemy due to a lack there of. At the same time howeever dont be afraid to die if your surrounded by small mobs. We have Impending Doom.
All in all this is probably the buissiest and most fun build ive played ina while. I had a ton of fun making it and i think my companions did too. Ill update this later with credit if i learn they have a splicing.gg account
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
A swift melee attack that damages nearby enemies.
A short dash that stuns nearby enemies.
Invoke a wormhole that sucks in nearby enemies and collapses into a blast of damage.
Shoot a wave that damages, pushes back, and applies status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Charge a beam attack applying Hit Mark with increased damage.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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