GI
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The theory
Disclaimer: the build is a copy of a build from the discord by Seraphim
I uploaded it to have all the builds I use in one Place
Important / usefull to know:
We use Plasma along with the thorns to do as many damage instances as possible in the shortest amount of time. (once enemies have 5 stacks each additional instance of plasma procs will deal another instance of damage therefore it will do another 1 damage every time we proc plasma status.
For the Secondary the cryo is for killing groups and specially healers or protectors as with the other 2 perks once they have 5 stacks of frostbite and get another stack they will get 5 stacks of bleed while the other perk will kill enemies with bleed once they are below 50% Health (which seems to be buggy atm because often it triggered when they were closer to 30% so im not sure if its a typo or if they need to stay below 50% with bleed for a certain amount of time)
If u run into the problem of heal stacking of the enemies run away and hope that the healers split up so u can take them out 1 by 1
-NEVER Choose Portals with Corrupted (the purple enemies) because they have a possible boss which spawns tons of adds which sometimes all spawn as healers stacking 4 aoes at once
-Survivability: once u face floor 100+ start using ur defensive ability (shift) and if there isnt any passive damage instance active (for example the blizzard which damages u every 0.5secs if u dont warm up inside the fire fields) run into a poison aoe of any elite. because passive damage will also trigger the counter therefore granting u 1 stack of speed and armor which can stack up to 5. u will have a upkeep 90% of the time just dont forget to spam the defensive as often as u can
also never reload by urself allways shoot till u are out of stamina as this will give u the highest heal amount (1/3rd of the stamina u have u will get as health this will keep u alive the whole time)
-For Catalyst: reduce the reload speed to the cap (0.50) and go for as much stamina as u can with highest armor as u can.
Modules
Abilities
Status effects
Up to 5 stacks of Cryo damage over time; at 5 stacks they clear and stun the victim.
The stun from maxing Frostbite: the enemy briefly cannot move or attack.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot 7 thorn projectiles with 50% elemental status chance.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Leap, slam, and release a powerful storm.
Status effects
Up to 5 stacks of Cryo damage over time; at 5 stacks they clear and stun the victim.
The stun from maxing Frostbite: the enemy briefly cannot move or attack.
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