Packuran

Build dossier

Railgun PAKU-jectile

Plasma·Packuran
Certified
Attack DMGTank
510 Abyss levelWrangler difficulty
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01

The theory

YOU ARE THE BULLET THAT SHOOTS FROM THE RAILGUN
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This build is a very active movement heavy build that takes advantage of pakuran unique ability to get a free 5 dmg and armor stacks without any special perks, enjoy!
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The main DPS of this build comes from "demonic dash" your secondary. Your main survivability coems from the perk "Impending Doom" though can easily be swapped for vampiric. just be warned that both have their downsides at the later levels.

Impending doom always gives you about 10 extra seconds to res. if you die on a boss floor over floor 200 its basically a death scentence, if you die anywhere else and theres a little guy you can kill nearby your saved. Personally i think this option dramatically reduces the amount of danger on most floors, but also dramatically increases it on those boss levels.

As for vampiric its kinda the opposite. If you die your dead, and its pretty easy to get cought dead during a charge attack. Its veyr important to stay oin the move if you choose to use this

Its also very improtent for those who chose to use impending doom that you make use of the "t" button heals. They refresh every floor too, they have saved me countless times.

Its also important to spam your teritary ability during demonic dash to keep your armro at 6 stacks. If you lose this you ded \/(-^-)\/

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To recap|
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  • RUN
  • Demonic dash and ground slam EVERWHERE all the time
  • use "t" heals when necessary, if you can try to heal using impending doom instead. can be risky if you kiull to many enemies
02

Modules

AN
Antenna
Mineral Sensors
+1 Strength
WI
Wing
Curved Wings
+1 Strength
AR
Arm
Serrated Jewel
+1 Strength
GE
Gem
Encrusted Legs
+1 Agility
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Gem Strike

A swift melee attack that damages nearby enemies.

Defensive
Concussive Slam

A short dash that stuns nearby enemies.

Ultimate
Void Maw

Invoke a wormhole that sucks in nearby enemies and collapses into a blast of damage.

Primary
Convergent Rays

Shoot two high-rate-of-fire beams with armor reduction.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Demonic Dash

Charge a dash applying Fear, leaving a trail with elemental status.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Decaying Matter
Gwigoon

Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.

Impending Doom
Morfang

Prevent death for a short duration. To fully prevent dying, kill an enemy while this ability is active.

Mark of the Storm
Kerapin

On Hit Mark trigger, summon a damage-over-time typhoon. Enemies within range periodically take Hit Mark.

05

Catalyzers · ordered

1 Strong Attack Power +12 Attack Power
2 Corrupted Slow And Steady +100% Attack Power, -40% Fire Rate Multiplier
3 Corrupted True Neutral +400% Attack Power, -100% Elemental Damage Bonus
4 Strong Cooldown +20% Cooldown Reduction
5 Strong Crit Chance +20% Critical Chance
06

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