The theory
YOU ARE THE BULLET THAT SHOOTS FROM THE RAILGUN
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This build is a very active movement heavy build that takes advantage of pakuran unique ability to get a free 5 dmg and armor stacks without any special perks, enjoy!
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The main DPS of this build comes from "demonic dash" your secondary. Your main survivability coems from the perk "Impending Doom" though can easily be swapped for vampiric. just be warned that both have their downsides at the later levels.
Impending doom always gives you about 10 extra seconds to res. if you die on a boss floor over floor 200 its basically a death scentence, if you die anywhere else and theres a little guy you can kill nearby your saved. Personally i think this option dramatically reduces the amount of danger on most floors, but also dramatically increases it on those boss levels.
As for vampiric its kinda the opposite. If you die your dead, and its pretty easy to get cought dead during a charge attack. Its veyr important to stay oin the move if you choose to use this
Its also very improtent for those who chose to use impending doom that you make use of the "t" button heals. They refresh every floor too, they have saved me countless times.
Its also important to spam your teritary ability during demonic dash to keep your armro at 6 stacks. If you lose this you ded \/(-^-)\/
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To recap|
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- RUN
- Demonic dash and ground slam EVERWHERE all the time
- use "t" heals when necessary, if you can try to heal using impending doom instead. can be risky if you kiull to many enemies
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
A swift melee attack that damages nearby enemies.
A short dash that stuns nearby enemies.
Invoke a wormhole that sucks in nearby enemies and collapses into a blast of damage.
Shoot two high-rate-of-fire beams with armor reduction.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Charge a dash applying Fear, leaving a trail with elemental status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.
Prevent death for a short duration. To fully prevent dying, kill an enemy while this ability is active.
On Hit Mark trigger, summon a damage-over-time typhoon. Enemies within range periodically take Hit Mark.
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