The theory
Just felt like making it, had it focused on swarming enemies by summoning some guys who shall dive into the enemies and go boom, and when they die, heal thanks to cannibalism, healing primary to heal self, recycling to get extra minion charges, and a perk that summons forcefields on secondary use. The stats are built around a mix of elemental damage bonus (since exploding clones should count as elemental damage, right?) Vitality and agility/stamina for survivability and spammability.
I think the main way it could be used is secondary spam with a mix of alityle primary spam for healing and a fair bit of repositioning and dodging.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Shoot a projectile that damages enemies and stops on impact. Use the ability again to quickly teleport to the projectile's location.
Scatter your minions while you avoid incoming damage with an evasive cartwheel that grants Invulnerable.
Unleash a chaotic swarm of high-damage, self-destructing explosive minions.
Heal self and minions while damaging enemies.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Spawn up to 7 diving minions that leap at enemies and explode on hit.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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