The Immortal Son Goku
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Build dossier

The Immortal Son Goku

Plasma·Gwigoon
CertifiedTop #1Abyss #1Trending #6
Attack DMGTankFarming
2001 Abyss levelWrangler difficulty
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01

The theory

The Immortal Son Goku
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Hey Ya'll. Some of you might know me as Split Bear on YT. This is the completely revamped version of my original Son Goku Build.

This is not just a small tweak to the original Son Goku Gwigoon build. I changed enough here that this feels like a true new version — and this one earns the name The Immortal Son Goku.

The goal of this build is simple: keep Gwigoon fast, keep the minions active, add more raw killing power, and stack enough survivability that most of Abyss stops feeling like a threat.

And yeah, I know “immortal” sounds dramatic. But this build reached Abyss 2001 on Wrangler. Unless you are crazy like me and trying to push past level 2000, this thing survives basically everything when played correctly.

It is not the kind of immortal where you can turn your brain off. You still have to stay active, manage your positioning, keep at least one minion with you, and be extremely mindful of your dodge. Gwigoon’s dodge is your main way to manually avoid damage because of its i-frames, so wasting it at the wrong time can still get you punished.

That is a big part of how this build plays. Sometimes you stay on the ground, keep your minions close, and tank through the chaos. Other times, you stay airborne and use Gwigoon’s flight to avoid the bigger threats entirely.

Your biggest danger is taking huge burst hits, especially from mortar enemies. So even with all this tankiness, you still need to time your attacks, watch your positioning, and avoid eating those hits directly to the face.

For this version, you are going Plasma / Neutral / Plasma so you can take advantage of both Disintegration and Bleed.

Your primary ability is Bouncing Spark. This is your main safe attack, and it is excellent for spreading Bleed, which is where a lot of your healing comes from. The big advantage here is that Bouncing Spark does not slow you down when it hits enemies, because it is ranged. That makes the whole build feel smoother, faster, and safer than the original version.

Your secondary ability is Gargantuan Landing, and this is where the tankiness comes from. The key is staying close to your minions as much as possible. Ideally, you want all three with you, but at the very least, try to keep one minion alive next to you at all times.

That said, the damage does eventually get high enough that even the larger minions can die, so you still have to play around that instead of assuming the defense will always be there.

Together, Bouncing Spark and Gargantuan Landing turn Gwigoon into a tiny mobile artillery platform. You are flying around, spreading Bleed, healing through chaos, and using your minions as both damage and defense.

Aerial Pull is still a major part of the build too. It hits hard, especially when all three minions connect, and it is also what lets this version fly better than ever.

For mutated perks, you want:

Transfusion
Decaying Matter
Fatal Wound

The most important thing is keeping Bleed active as much as possible. Bleed keeps your healing going, and that healing is what lets this build survive situations that should probably kill it.

But your minions matter just as much. Stay with them whenever you can, because that is where the build’s biggest tankiness comes from. When you are moving between areas, you can start losing health, so chain dodges for invulnerability, look for healing pickups when needed, and do not get careless just because the build feels unkillable.

This is still a very active build. You are constantly moving, dodging, flying, spamming abilities, managing minions, and deciding when to tank versus when to avoid damage completely. The difference is that now you have way more safety backing up that playstyle.

The main damage loop is simple:

Summon your minions, use Bouncing Spark to spread Bleed, and keep spamming Aerial Pull whenever you can, especially when all three minions are lined up to hit. You are not always doing the biggest single damage numbers, but you are attacking extremely fast, healing constantly, and using skills on very low cooldowns.

How to Fly

Flying is simple.

Double jump, use Aerial Pull upward, then hold your primary attack while moving forward.

Use Aerial Pull again to gain altitude, then repeat.

That is the key to making Gwigoon fly over the map and skip a lot of the Point A to Point B Abyss levels.

So yeah — this is The Immortal Son Goku: faster, stronger, tankier, better at flying, and for any reasonable Abyss push, functionally unkillable when played correctly.

So... I think I'm retiring from extreme abyss pushing because at this point the enemies don't really scale anymore. Honestly I think anything in the 200-300 range is already a great build.

02

Modules

EA
Ears
Serrated Ears
+1 Strength
NE
Neck
Protective Collar
+1 Strength
TA
Tail
Hairy Chainsaw
+1 Strength
MU
Mutated
Elongated Claws
+1 Strength
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Aerial Pull

Shoot a projectile that damages enemies and stops on impact. Use the ability again to quickly teleport to the projectile's location.

Defensive
Evasive Acrobatics

Scatter your minions while you avoid incoming damage with an evasive cartwheel that grants Invulnerable.

Ultimate
Tumbling Frenzy

Unleash a chaotic swarm of high-damage, self-destructing explosive minions.

Primary
Bouncing Spark

Shoot a bouncing arc projectile that seeks targets and applies Elemental Status.

Neutral
Status effects
Bleed

Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.

Secondary
Gargantuan Landing

Spawn 1 gargantuan minion that ground-slams and grants Armor in range.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Decaying Matter
Gwigoon

Gain Armor, Speed, and Damage but Decay over time. Your height grows/shrinks based on your health.

Fatal Wound
Morfang

Execute enemies with Bleed below 50% health.

Transfusion
Morfang

Heal for 25% of damage dealt to enemies affected by Bleed.

05

Catalyzers · ordered

1 Strong Armor +60 Armor
2 Corrupted True Neutral +400% Attack Power, -100% Elemental Damage Bonus
3 Strong Max Health +800 Health
4 Corrupted Slow And Steady +100% Attack Power, -40% Fire Rate Multiplier
5 Strong Fire Rate +0.7 Fire Rate Multiplier
06

Comments

4 comments
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@Wez88 · 1 months ago
This is already your third great build. Thank you for the hard work.
@AzeilVerified Wrangler #1 Author · 1 months ago
Hey, thank you for the kind words! I definitely went down a rabbit hole with this one. Honestly, I think it could've pushed even farther, but after 2001 Abyss on Wrangler, I figured I'd probably proven the point.

To me, this mostly shows that deep Abyss is leaning heavily toward Bleed execute + Transfusion with enough tankiness to survive the scaling.

Going forward, I want to focus more on fun, unique builds that can still comfortably clear around Abyss 200–300 on Wrangler without requiring my level of apparent insanity. I also want to see how far I can push some of the less-used Voidlings.
@ChampionKG Top Morfang · 1 months ago
which may be the cause of hype die down, its either bleed execute or hit mark execute, no real variety for endgame, like in pokemon only a handfull pokemon are viable...
@AzeilVerified Wrangler #1 Author · 1 months ago
That’s why I made my Dark Juggernaut Gilick build if you’d like to take a look. That one avoids executes, neutral element, and bleed entirely. It hit 1021, and honestly it felt much stronger than this Gwigoon build did at the same level. I just didn’t have the time to keep pushing it farther.

But yeah, I agree with the overall point. A lot of builds and certain Voidlings seem to struggle hard at endgame unless they lean into executes and bleed mechanics.

I had a heck of a time trying to figure something out with Morfang. Unfortunately, this one still uses a variation of bleed and execute, but I was at least able to get him over 500 on Wrangler.

Check out the Gilick build and let me know what you think! That one was really fun, and I think it might be my favorite build so far.