Ur-Sek Video

Build dossier

Toxic Avenger Ur-Sek

Plasma·Ur-Sek
Attack DMGElemental DMG
100 Abyss levelAdventurer difficulty
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01

The theory

Stink Bomb ensures that every other attack is going to poison an enemy, then, those poisoned enemies starts dropping healing orbs through Hemotoxin, giving you massive sustain while Corrosive Bile destroys everyone's damage reduction, which comes in extra handy as you climb higher in the abyss and elites with massive damage mitigation starts spawning en masse. Also, secondary attack doubles as a long distance attack and emergency healing. This requires absolutely no catalysts to clear easily Abyss lvl 100. I could have gone way over that bar but the time it takes to do so at the moment made the point moot as it cleared everything needed to farm tons of catalysts.

02

Modules

MA
Mandibles
Feral Mandibles
+1 Strength
BA
Back
Spiked Back
+1 Strength
AR
Arms
Serrated Arms
+1 Strength
MI
Miscellaneous
Infested Paws
+1 Vitality
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Roar - Screech

Ur roars, emitting a cone-shaped sound wave that applies Damage Reduction. Sek screeches and applies Armor Reduction in a wide area.

Defensive
Blind Charge

Ur and Sek rush down the field with a defensive barrier that stops incoming projectiles.

Ultimate
Ur - Sek Swap

Toggle between controlling Ur and Sek, each with a different ability set. First, Ur lunges, deals damage and applies Stun to nearby enemies. Then, Sek takes over, lunges and unleashes a swarm of locusts that damages nearby enemies, then Ur takes over.

Primary
Thunder Bash and Slash

Chain electricity to nearby enemies and apply Elemental Status.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Bile Up - Vampiric Swarm

Sek unleashes 10 hivelings that life-leech enemies.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Corrosive Bile Golden Egg
Morfang

Apply Armor Reduction to enemies affected by Poison over time.

Hemotoxin
Kerapin

Drop healing orbs when enemies take Poison damage.

Stink Bomb
Gwigoon

Shoot a toxic cloud that applies Poison to enemies in a random direction when using a primary ability. 0.5 second cooldown.

05

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