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The theory
Built around Cannon Ball. this was not an elemental ability, so I buffed neutral attack power as much as I could. Recycling helps recharge the jump, and if you are not able to gain a charge on kill you can always counter blast to buy a few seconds until it recharges. Vampiric is just for health gain.
Modules
Abilities
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Dash and slash, executing low-health enemies.
Gain Block and spawn a damage-dealing whirlwind. On Block, release a devastating blast.
Hurl out a powerful damage-dealing wave of projectiles and create a damage-over-time blast zone on the ground that quickly shreds through enemies.
Shoot 3 long-range projectiles that shatter on impact.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
Leap, slam, and create 3 damage-dealing water ripples.
Status effects
Up to 5 stacks of Neutral damage over time, with the fastest damage tick rate.
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