Black Hole Blender

Build dossier

Black Hole Blender

Plasma·Morfang
Attack DMG
30 Abyss levelWrangler difficulty
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01

The theory

BE ADVISED: 30 is the highest I've gone because I haven't had the time to do a true endurance run with the build yet.

Do you like fast paced melee combat? Do you like Black Holes? Well this build should satiate some of that. The build is simple, run at at enemies and hit them until they die. Dripping Swirl and Orbital Field handle large swaths of enemies within your vicinity while Vortex pulls things into the Orbital Field. Abyssal Grasp helps keep us sustained in combat so that we're not having to dive underground constantly. Speaking of being underground, while burrowing, the vortex and black holes still function, providing some safe damage over time if you need to stop and heal safely or want to capture a point unmolested.

While not a game-ruiner, flying bosses tend to be rather irritating since you'll be constantly jumping and swinging since the build lacks a true ranged weapon.

02

Modules

HE
Head
Scavenger's Proboscis
+1 Agility
FI
Fins
Coxal Paddle Tail
+1 Agility
CL
Claws
Swift Hooks
+1 Agility
MU
Mutated
Finned Flank
+1 Agility
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Whack-a-Mole

Uppercut and apply Float when the ability is empowered.

Defensive
Burrow

Burrow underground, evading enemy projectiles and melee attacks.

Ultimate
Trench Warfare

Burrow underground and place a trail of explosive mines, each detonating into a swarm of damage-dealing shrapnel.

Primary
Dripping Swirl

Spin and slash enemies, releasing elemental projectiles.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Tearing Lunge

Lunge and unleash a traveling black hole applying elemental status.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Abyssal Grasp
Gilick

Heal for 15% of melee damage.

Orbital Field
Morfang

Gain 2 orbital black holes that damage and apply Disintegration to enemies as they pass through them.

Vortex
Ur-Sek

Pull in nearby enemies and periodically apply Disintegration.

05

Catalyzers · ordered

1 Strong Crit Chance +20% Critical Chance
2 Strong Fire Rate +0.7 Fire Rate Multiplier
3 Strong Constant Barrage -0.3s Reload Duration, +0.35 Fire Rate Multiplier
4 Strong Fast Metabolism +3.00m/s Speed, +0.35 Fire Rate Multiplier
5 Strong Attack Power +12 Attack Power
06

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