Codex · Species
Ur-Sek
Ur-Seks are, in truth, two distinct creatures that coexist in permanent symbiosis. The two merged over a hundred thousand years ago, when Solum was still a luxuriant planet made up of jungles and oceans.
Element affinity
Ur-Sek evolves along two natural elements.
Highly effective against
Lesion-spawns and
Ancients.
Up to 15 stacks of Organic damage over time: low per-tick damage, but it lingers the longest.
Slowed enemies move and attack slower, scaling with the number of stacks applied.
Effective against all factions.
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Modules
Gold marks the modules unlocked by the Golden Egg mutations.
Abilities
Signature kit
fixed on every evolutionPrimary
6Starting form-switching melee attack.
Ur's bashes apply Stun to enemies.
Sek's slashes splash onto nearby enemies.
Ur's bashes gain Block during anticipation.
Sek's slashes self-inflict damage but deal drastically more.
Chain electricity to nearby enemies and apply Elemental Status.
Secondary
10Starting ranged swarm/puddle ability.
Ur's puddles execute low-health enemies and deal damage over time.
Sek unleashes 15 hivelings that apply Sleep to enemies.
Ur's puddles apply Slow and damage enemies over time.
Sek unleashes 24 hivelings that apply Elemental Status.
Ur's puddles apply Elemental Status and damage over time.
Sek unleashes 10 hivelings that life-leech enemies.
Ur's puddles apply Float and damage enemies over time.
Sek unleashes 5 hivelings that apply Elemental Status.
Sek unleashes 1 hiveling that creates an Elemental Status field.
Perks from Ur-Sek
These 17 come from the Ur-Sek line, one per Mutated form. The gold ones need a Golden Egg mutation.
On Static Discharge gain a Block charge for a short duration.
Periodically spawn hivelings that seek, Poison, and damage enemies.
Gain Armor when killing an enemy affected by Stun.
Deal 50% additional damage when enemies have 5 Disintegration stacks.
Gain Armor over time. Your Armor shatters when you take damage, converting to Armor Reduction.
Once an enemy reaches max Slow stacks, Stun them.
Release 3 swarms of leeches that seek and drain life from enemies when using your tertiary ability.
Molt on death, leaving behind a hollow husk and healing half of your health. While the ability is on cooldown your character has 5 Armor Reduction stacks.
Spawn a mud trail when dealing melee damage. Walking in the trail grants Speed and Armor. Trail spawn has a 3-second cooldown.
Fear and inflict a burst of damage when damaging an enemy affected by Sleep.
Feast on the nightmares of enemies affected by Sleep. Damage them while nearby and slowly regain health.
On melee hit, charge a wave of stingers that unleashes when fully charged. Stingers pierce and apply Disintegration to enemies hit.
Apply Damage Reduction to enemies on direct hit. Gain Damage for each nearby affected enemy.
On Block, release sequential bursts that apply Stun to nearby enemies.
Deal 25% additional damage for each Slow stack on an enemy.
Spawn a swamp puddle when executing enemies. Walking in the puddle grants Invisible and Speed. Puddle spawn has a 5-second cooldown.
Pull in nearby enemies and periodically apply Disintegration.
Community
Main element
Most picked abilities
Most picked perks
Most picked modules
Usage from the 21 published Ur-Sek builds.
Power-Hungry Ur-Sek
Thunder-Lightning
Hell Brute Ur-Sek
UR'ZIX
Toxic Avenger Ur-Sek
They only thing they fear
Immortal Ur-sek
High abyss damage ur-sek
Baby Frank
Mark
Jekyll
Evolution
The complete default line: 31 forms. Scroll sideways to follow both branches.
Golden Egg mutations
These forms hatch only from Golden Eggs. Each is a Mutated tier exclusive with its own primary, secondary, perk and modules.