Dazzling Kwipeck

Build dossier

Dazzling Kwipeck

Plasma·Kwipeck
Certified
Attack DMGCrowd Control
101 Abyss levelWrangler difficulty
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01

The theory

This build makes use of sap cannon applying slow regardless of element in conjunction with Immobilized to stunlock enemies into next week. This surprisingly works on literally everything even elite bosses, even if you can't stun em during their between armor phases. Agility is maxed as well as some catalyzers going towards fire rate to make sure stunning is as quick as possible. Triple dose is just kinda there tbh, I don't use the secondary very much lmao.

Besides that this build is pretty standard I think, making use of Vampiric and Impending Doom as well as Armored Core and Max Health to stay alive.

I 100% could have gone further I just kinda got annihilated by really unfortunate elite combos spawning out of that Tumorous Titan at the end, I'll probably revisit this in the future to do just that.

(Also I had to use the bathroom mid run which is why I afk in the verification video for a bit lmao)

02

Modules

CR
Crest
Frenzy Feather
+1 Agility
EC
Ears Cover
Propulsion Bangs
+1 Agility
BA
Back
Areodynamic Pouch
+1 Agility
TA
Tail
Swift Feathers
+1 Agility
03

Abilities

Main ElementPlasmaEffective against all factions.
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Signature kitfixed, inherits the main element
Tertiary
Claw and Peck

Dash and slash, executing low-health enemies.

Defensive
Humm It Up

A quick dash for evading incoming attacks.

Ultimate
Let it Rain

Unleash a downpour of projectiles from the sky exploding and damaging enemies on impact.

Primary
Blow Gun

Shoot highly-accurate, low fire rate projectiles that apply an Elemental Status stack on hit.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

Secondary
Triple Dose

Shoot 3 projectiles in quick succession, each leaving a toxic puddle on hit that periodically apply Elemental Status.

Plasma
Status effects
Disintegrate

Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.

Float

Floated enemies hover in the air for a few seconds before falling back down.

04

Perks

Immobilized
Ur-Sek

Once an enemy reaches max Slow stacks, Stun them.

Impending Doom
Morfang

Prevent death for a short duration. To fully prevent dying, kill an enemy while this ability is active.

Vampiric
Gwigoon

Heal whenever you deal damage but Burn while exposed to the sun.

05

Catalyzers · ordered

1 Strong Constant Barrage -0.3s Reload Duration, +0.35 Fire Rate Multiplier
2 Strong Reinforced Vitality +30 Armor, +400 Health
3 Strong Fire Rate +0.7 Fire Rate Multiplier
4 Strong Max Health +800 Health
5 Corrupted Armored Core +150% Armor, -50% Health
06

Comments

3 comments
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@SmileyKip Challenge winner · 15 days ago
Really nice build, and I love the look of them. Just a heads up though, putting Max Health below Armored Core gives you the full 800 instead of the 400.
@SmileyKip Challenge winner · 15 days ago
Yup! The order of your Catalysts matter a lot! And sticking with the Armored Core example, if you want any armor Catalysts to be multiplied make sure to place it above Armored Core.