The theory
just a theoratical build focused on rampaging through the lesion with a lot of offense and abit of defensive to keep it alive
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Uppercut and apply Float when the ability is empowered.
Burrow underground, evading enemy projectiles and melee attacks.
Burrow underground and place a trail of explosive mines, each detonating into a swarm of damage-dealing shrapnel.
Slash repeatedly, with each attack increasing the number of slashes.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Lunge and unleash a traveling black hole applying elemental status.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Perks
On melee hit, charge a wave of stingers that unleashes when fully charged. Stingers pierce and apply Disintegration to enemies hit.
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