The theory
This is my first iteration of the beloved rolling tank from League of Legends. The playstyle is simply to run around and cause chaos. Using ultimate whenever available and spamming Mush Field (to imitate Rammus ultimate).
This build has no innate sustain, and is probably not viable for deep abyss.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
A strong melee attack that damages enemies.
Spawn a protective force field that stops incoming projectiles.
Rush forward, gaining increasing momentum and exploding into a devastating blast that tosses damage-dealing explosive charges in all directions.
Shoot a burst of 4 projectiles that stick to the target and explode.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Toss spores that sprout a field which explodes with status stacks.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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