The theory
(170 on fighter difficulty but has major potential to go further if i weren't so lazy lol)
this build combines the unique effects of vortex and orbital field, along with the defensive capabilities of blocking charge to create a constantly moving and constantly suppressive meteor of a beetle.
used cursed grounds to apply reduced armor debuff and then follow up with melee attacks for pretty devastating damage. be sure to use blocking charge as often as possible to easily stack 5 armor for the entirety of your battles.
Modules
Abilities
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
A swift melee attack that damages nearby enemies.
A short dash that stuns nearby enemies.
Invoke a wormhole that sucks in nearby enemies and collapses into a blast of damage.
Curse the ground and shred through enemy resistances.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
Charge a dash granting Armor per enemy, with Block while charging.
Status effects
Up to 5 stacks with no damage over time; every stack beyond 5 triggers a Plasma overflow for massive damage.
Floated enemies hover in the air for a few seconds before falling back down.
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