Codex · Reference
Abilities
How many abilities are in Voidling Bound?
There are 177 abilities across all Voidlings, covering each species’ Primary, Secondary, Tertiary, Defensive and Ultimate.
Every ability per species: Primary, Secondary, Tertiary, Defensive and Ultimate. In the Splicing Simulator you choose the element of the Primary and Secondary; the Tertiary, Defensive and Ultimate are fixed and inherit the main element.
Signature kit
fixedPrimary
6Shoot a continuous stream of ooze that damages enemies on impact.
Shoot explosive projectiles at a slow fire rate.
Shoot chaotic projectiles at a high fire rate and Elemental Status targets on hit.
Shoot highly-accurate, low fire rate projectiles that apply an Elemental Status stack on hit.
Shoot short-range projectiles in burst that apply Slow to enemies on hit.
Shoot a fast stream of slow-moving projectiles that lose accuracy over time and apply Elemental Status on hit.
Secondary
10Shoot a large projectile that explodes on impact and hurts nearby enemies while leaving a damage-over-time puddle behind.
Shoot a slow-moving projectile that creates a large explosion on hit and a large magma puddle.
Shoot an explosive projectile that creates a long-lasting magma puddle.
Shoot a quick projectile that explodes into multiple blazing embers, applying Elemental Status to your enemies on hit.
Shoot a projectile that passes through enemies and spawns explosives along its path. After a short period of time, the explosives detonate.
Shoot 3 projectiles in quick succession, each leaving a toxic puddle on hit that periodically apply Elemental Status.
Shoot 5 projectiles in a cone-shaped spread that explode and leave a damage-over-time puddle.
Shoot a projectile that spawns a cloud of Elemental Status bubbles on hit.
Shoot a projectile so powerful that it launches you backwards.
Shoot a fast projectile that creates a brief, high-damage Elemental Status puddle on impact.
Signature kit
fixedPrimary
7Shoot a spreading blast of projectiles that damages enemies on impact.
Shoot 3 long-range projectiles that shatter on impact.
Shoot one large slow projectile with damage-over-time and elemental status.
Shoot 20 lobbed projectiles in a wide area.
Shoot 15 lobbed, low-spread snow projectiles.
Shoot 7 thorn projectiles with 50% elemental status chance.
Shoot 3 homing projectiles with 50% elemental status chance.
Secondary
11Leap and smash into the ground, creating a shockwave.
Leap, slam, and create a sandstorm that stops projectiles.
Leap through a fire hoop, refreshing ability stacks.
Leap a long distance, creating an elemental status trail.
Leap and smash, consuming elemental status for explosions.
Leap, slam, and create 3 damage-dealing water ripples.
Leap, slam, and release a skipping stone.
Leap, slam, and create 5 destroyable glaciers.
Leap, slam, and release a powerful storm.
Leap, slam, and create a crater with elemental status.
Leap, slam, and make enemies Float.
Signature kit
fixedPrimary
6Shoot 3 projectiles in quick succession.
Shoot a burst of 2 projectiles that knock back enemies on hit.
Shoot a burst of 4 projectiles that stick to the target and explode.
Shoot a burst of 6 high-damaging projectiles in quick succession.
Shoot a burst of 3 projectiles that stick to a target and explode.
Shoot a burst of 5 unpredictable high-damage projectiles.
Secondary
10Toss an explosive that damages enemies after a short delay.
Toss a seed that blooms into a flower that both heals and damages.
Toss spores that sprout a field which explodes with status stacks.
Plant a spike that triggers a directional explosion on enemy contact.
Toss an explosive that sticks to targets with bonus damage.
Toss an explosive spawning a destructible pillar that provides armor.
Toss an explosive that siphons and pulls enemies in.
Toss an explosive leaving a damage-over-time puddle behind.
Toss an explosive granting armor stacks to allies.
Toss an explosive that detonates on impact with a charge system.
Signature kit
fixedPrimary
6Base offensive attack granting minion charges.
Heal self and minions while damaging enemies.
Release a blast and gain 3 minion charges when it hits an enemy.
Release a blast that shoots homing projectiles at nearby enemies.
Create a damaging, shrinking hula hoop around your character.
Shoot a bouncing arc projectile that seeks targets and applies Elemental Status.
Secondary
10Base minion-summoning ability.
Spawn up to 3 scout minions that follow you and shoot projectiles.
Spawn up to 5 spotter minions that heal you when no enemies are in range.
Spawn up to 5 funky minions that damage enemies near their stench.
Spawn up to 7 diving minions that leap at enemies and explode on hit.
Spawn a single echo minion; refreshes charges on expiration.
Spawn up to 5 prowler minions that leap at enemies and slash them down.
Spawn 1 gargantuan minion that ground-slams and grants Armor in range.
Minions drain souls; on expiration, send souls at enemies.
Spawn 1 arc minion that shoots seeking arc projectiles and applies Elemental Status.
Signature kit
fixedPrimary
6Base homing projectile attack.
Homing projectiles with a freeze chance.
Shoot slow-moving homing explosive stars that burst.
Shoot homing electric sparks that chain to up to 5 targets.
Shoot 5 homing gems towards the aimed target.
Shoot homing, slow-moving, low-damage bubbles.
Secondary
10Base returning projectile.
A shard passes through enemies and returns, spawning secondary shards.
A freezing orb that explodes at its apex and returns.
A melting orb that leaves explosive charges on its path.
A storm core that passes through enemies dealing zone damage.
A crystal passes through enemies and summons thunder strikes on impact.
A cloud passes through enemies and summons electric arcs on impact.
A gem star applies Stun and refreshes the secondary ability on return.
A generator connected to your character with a damage-dealing beam.
A gem that unleashes vertical beams dealing damage over time.
Signature kit
fixedPrimary
6Starting form-switching melee attack.
Ur's bashes apply Stun to enemies.
Sek's slashes splash onto nearby enemies.
Ur's bashes gain Block during anticipation.
Sek's slashes self-inflict damage but deal drastically more.
Chain electricity to nearby enemies and apply Elemental Status.
Secondary
10Starting ranged swarm/puddle ability.
Ur's puddles execute low-health enemies and deal damage over time.
Sek unleashes 15 hivelings that apply Sleep to enemies.
Ur's puddles apply Slow and damage enemies over time.
Sek unleashes 24 hivelings that apply Elemental Status.
Ur's puddles apply Elemental Status and damage over time.
Sek unleashes 10 hivelings that life-leech enemies.
Ur's puddles apply Float and damage enemies over time.
Sek unleashes 5 hivelings that apply Elemental Status.
Sek unleashes 1 hiveling that creates an Elemental Status field.
Signature kit
fixedPrimary
6Send a damage-dealing spark at the closest enemy within a radius.
Release a swarm of spores that assault the closest enemy.
Release a cloud of spores that chases a random enemy.
Send a spark of electricity that chains towards the 3 closest enemies.
Strike up to 5 targets in range with an explosive lightning strike.
Link to up to 8 targets and deal damage over time.
Secondary
10Deploy a network node that connects to your character when in range.
Deploy a node that can be absorbed using the tertiary ability.
Deploy a node with a damage-over-time moss patch under it.
Deploy a node that splits into 3 smaller nodes.
Deploy a node that releases falling spores periodically.
Deploy a node that grants increased Speed, Critical Chance and Fire Rate.
Deploy a node that charges up a damage-dealing field when in range.
Deploy a node that strikes up to 10 nearby enemies.
Deploy a node that explodes and pushes back enemies on spawn.
Deploy a node that periodically makes a nearby enemy Float.
Signature kit
fixedPrimary
8Shoot a fan of lasers that damages enemies on impact.
Shoot two gems connected by a laser that pushes and damages.
Shoot a large slow continuous beam that passes through enemies.
Shoot a wave that damages, pushes back, and applies status.
Shoot two high-rate-of-fire beams with armor reduction.
Shoot a fan of explosive photons that detonate after a delay.
Shoot a single high-fire-rate beam applying elemental status.
Curse the ground and shred through enemy resistances.
Secondary
12Charge a dash attack that damages and knocks back enemies.
Charge a beam attack applying Hit Mark with increased damage.
Charge a dash that grows wider with charge and applies Sleep.
Charge a dash granting Armor per enemy, with Block while charging.
Charge a beam with increased single-target damage, granting Invisible.
Charge a beam applying Lure to nearby enemies while charging.
Charge a dash pulling enemies with a lingering electromagnetic field.
Charge a beam dealing more damage at lower stamina, and gain stamina.
A quick dash applying status; a full charge refreshes the cooldown.
Charge a dash applying Fear, leaving a trail with elemental status.
Slowly charge a long dash that grows wider, applying Movement Status.
Slowly charge a dash applying Infested; a full charge refreshes it.
Signature kit
fixedPrimary
6Baseline melee assault.
Slash repeatedly, with each attack increasing the number of slashes.
Charge and slash; hold to apply Bleed and increase damage.
Swipe all around yourself, damaging and applying elemental stacks.
Bite enemies in a devastating combo; on the last hit, turn Invisible.
Spin and slash enemies, releasing elemental projectiles.
Secondary
10Base dash-and-attack maneuver.
Lunge and bite each target 5 times, applying 1 elemental stack.
Lunge and bite, applying 3 stacks; has 3 additional charges.
Lunge, life-drain, and apply Bleed on each target hit.
Spawn projectiles applying 5 stacks and extend Lunging Bite width.
Lunge through 3 enemies to reset the ability stack.
Lunge and unleash a traveling black hole applying elemental status.
Lunge and bite, then turn Invisible and gain Critical Chance.
Charge, lunge, and bite for damage increasing with input duration.
Charge, lunge, and bite; release elemental projectiles randomly.
Top matches
Community dataThe combinations the community runs together most.
- 1Subzero Node+Current ChainNimiod18builds
- 2Poisonous Crater+Thorn BlastGilick7builds
- 3Bile Up - Vampiric Swarm+Thunder Bash and SlashUr-Sek7builds
- 4Agro Spore+Subzero NodeNimiod6builds
- 5Snow Plow+Fire HoseKwipeck5builds
- 6Node Cluster+Current ChainNimiod5builds
- 7Scorching Flight+Thorn BlastGilick4builds
- 8Prowler's Leap+Recovery VaultGwigoon4builds
Top element usage
Community dataThe most-played abilities and the element the community favours.
- 1Current Chain
PlasmaNimiod27builds37% - 2Subzero Node
PlasmaNimiod24builds33% - 3Thorn Blast
PlasmaGilick16builds56% - 4Fire Hose
PyroKwipeck14builds36% - 5Recovery Vault
OrganicGwigoon13builds54% - 6Thunder Bash and Slash
PlasmaUr-Sek12builds58% - 7Bile Up - Vampiric Swarm
PlasmaUr-Sek11builds55% - 8Cursed Ground
PlasmaPackuran10builds50%